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By Marcus Foley

As augmented reality (AR) progresses and technology continues to evolve, Tommy co-founder and chief growth officer Marcus Foley considers how it can be used in new industries.

AR has moved into the mainstream. For some age groups, it’s phenomenally familiar already. It’s still an exciting and fast-moving growth area for the marketing industry, developing at pace. The global AR market is expected to expand with a 40%+ compound annual growth rate in the next six to eight years. It’s allowing brands to create experiences that only a few years ago we couldn’t imagine delivering on a phone to a waiting crowd of millions (or billions – 3.5 billion users globally, as it stands). Even fewer than this many people would be confident enough to pick it up, play, share and create with it. Now we’re delivering hundreds every few months.

Tommy predict where the evolution of AR will take the advertising industry. Image: Lucrezia Carnelos/Unsplash

Tommy predicts where the evolution of AR will take the advertising industry / Lucrezia Carnelos via Unsplash

At Tommy, we spend a lot of time designing, making and geeking out over AR experiences. This is partly driven by being an official partner for TikTok, and working with a considerable number of household name entertainment brands. AR can be a brilliant tool for famous characters and their fans, and we’ll come on to that, but it is also becoming increasingly important for the retail sector – 71% of shoppers recently reported they would shop with a retailer more often if it offered AR.

Why is AR so attractive to shoppers? For the relevant brands, it’s the ease and speed of product trial, which can be mind-blowing these days. Want to try a new hair color? Click, it’s done. You like it? Click, it’s in your basket. Want to see that new sofa, in your chosen fabric, in your lounge? Click, it’s done. It might save two or three trips to the showroom. What has changed is that it’s become easier to deliver on devices without the need for apps, it’s much easier to use and it’s far more convincing, which has opened up the market. This is without talking about the myriad of fashion brands that have tested, trialled or permanently used AR in their purchase journey. Trying on, personalizing, seeing things in your context – these all de-risk the purchase and give customers the confidence to buy.

What else is pushing AR into familiar spaces and sometimes unexpected hands? Social media, of course. What’s interesting about AR in these spaces is that it has become a part of turning the traditional model of influence on its head. In social media, AR is helping everyday people (not brands or celebrities) to tell more immersive, richer stories with unlimited creative possibilities – without a budget or a studio – from their own special effects lab. Where once the technology barriers and costs kept this as a domain for the few, it’s now in the hands of a huge volume of people. With so many individuals and ideas with such powerful tools, it takes storytelling and share ability to a whole new level.

The younger generations are often the instigator, but all generations are being exposed to AR through their peers, friends and family. It might be in photos and videos using lenses, a shared moment playing a game at a family event, or a website where a convenient trial moment is embedded into the customer journey. If you ask them, ‘Do you use AR?’, they would probably say no, but they are part of a growing number of people who are starting to see the blend of digital and physical imagery as being ‘normal.’ Of course, it’s not just Josephine Bloggs putting bunny ears on Granny – it’s also the creators and brands that are intentionally building an audience that is driving expectation and desire for AR too.

So what about them? For one, the entertainment industry loves AR, and albeit from our slightly biased perspective, is doing some amazing work to bring their IP to people in immersive moments that were previously impossible. Combining novel experiences with getting a fan closer to their favourite characters – in many cases appearing as their favourite foe or hero – can go a long way to encourage people to try, create and share. The noise from each major release ripples through feeds and, once again, AR becomes less novelty and more expected. Those who don’t have it become the odd ones out.

AR is no longer a novelty – and the expectation and desire for it is growing. What does this mean for marketers? It means that it’s time to start having a serious think about AR, and to identify if it works for your product and target market. This is not to advocate for the use of technology where it doesn’t fit, but to encourage you to explore, and at least understand, how your customers are using these tools to engage with people, products and places. It’s great fun, and its capacity to inspire and connect people with pure entertainment moments shouldn’t be overlooked. However, it’s more than that – it’s a shift in the way we experience brand and product that is here to stay.

By Marcus Foley

Sourced from The Drum

Sourced from Medium.com

Do you know that engaging with consumers on an emotional level and giving them a real time experience of the product or service on sale has become a cup of tea????

If you own a business organization and wish to market the brand name, keeping behind the other competitors, you better incorporate the Augmented and virtual reality concept in your promotional strategies.

What do you understand by Augmented and Virtual Reality??

In the words of David Tiltman, Warc’s Head of Content, VR and AR are not new technologies but 2016 saw them really emerge as marketing platforms. A lot of money is now going towards VR in particular as brands seek fresh ways to engage consumers. As the advertising marketplace becomes more cluttered and many people opt out of receiving marketing messages, brand experiences that can cut through are increasingly valuable.”

Six benefits of AR & VR concept in marketing:

> Quality improvement in content and noticeable technology for increased consumer interaction and retention

You can create outstanding content and engage your consumers on a personal level, something which was never possible earlier on. This will get you an edge in relation to the competitors.

The interactive and well designed content will get your viewers hooked to your application. Informative and creative design will retain your customers as well.

Moreover, you still have chance to harness the benefits of this new concept to surprise your consumers with something that your competitors still lack.

> Augmented reality useful for viral marketing and create brand awareness via social shares

The ‘word of mouth’ is the very old method of marketing and brand promotion. Interesting and vivid graphical content will not only draw customers and retain them for a longer duration but will also promote your application through ‘word-of-mouth’ and social media sharing.

If you succeed in creating a lasting impression on your initial viewers, then there is a guarantee that the initial viewers will pull in more new viewers by spreading the message through their valuable feedback and social media sharing. The brand awareness of your application is thus established.

> Enables users to truly connect with the published content

The, otherwise, motionless content of the advertisement becomes live boosted with more information, creating a more personalised impact on the consumers who end up purchasing your application thereby serving your purpose.

> Reduce language barriers

Nowadays we substitute the lack of face-to-face interaction on the internet with many options (videos, photos, memes, gifs, texts) to create this wish-you-were–here effect. The main purpose of advertisement is to pull in potential customers and retain the existing ones by providing them with ample information and directions about the product. However, language stands to be barrier at times. But this barrier can be easily omitted with proper application of AR and VR technology into your promotional strategies, establishing connections with engrossing graphical representations that is self explanatory as well. Therefore, augmented and virtual reality may remove this last frontier of missing the physical contact with other person. Eg: Theatre in Paris together with Atos and the French start-up Opt invent created the augmented reality solution where theatre-goers were able to see subtitles simultaneously with the theater show. This intersection of cultural events and technology is expected to spill over to other industries as well making them accessible to those who do not speak the language.

> Influences customer buying behavior

The ultimate purpose of any successful business operation is to sell off your product to the satisfying customers and influence them to turn back again and again to your product. Once potential users have been wowed by the immersive and interactive experience of VR and AR, their expectations from brands will increase. Brands that make use of such technologies creatively will set a new standard of surprise and appear in eyes of their consumers as the first choice.

> Detailed analytic generated for understanding user behavior

In Plato’s words, ‘‘Human behavior flows from three main sources: desire, emotion, and knowledge.’’ When these three ingredients get mixed up successfully in marketing, the winning combination is created. Both augmented and virtual reality solutions make use of analytic of the web and social media to understand the consumer buying behavior which is crucial to establish your brand name and earn profit to the maximum.

Summing Up:

According to Digi-Capital fundamental, “Augmented/Virtual Reality Report Q2 2015”, the AR/VR market is going to expand up to $150 billion by 2020. Moreover, the augmented reality has got the lion’s share of the market in $120 billion (VR gets only $30 billion, though)”.

So if you have an application developed in your kitty and wish to earn maximum ROI on it and establishing a strong name for your brand, then AR and VR concept is the perfect option for you to harness.

Sourced from Medium.com