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By Nathan Eddy
Building a customer-centric future is more important now than ever. Agile CX designs that can keep up with changing customer preferences are essential.

The race to customer experience (CX) excellence has been on for quite some time, but today it’s more apparent than ever that the online experience can really make or break a brand.

There’s very little room for error, and this is even truer in an economic downturn when customers are more cautious with their spending.

Having a customer-driven, solution-focused approach to CX design is critical to delivering the experiences customers want — not the ones you think they want.

Marketing and CX experts need to be aligned on what both see as the common customer problems, customer bright spots and the priorities to reinforce and fix those areas to best work together to incorporate design thinking.

Boosting CX Agility With Design Thinking

“The secret to increasing engagement and reducing dropoff is pretty simple: understanding what customers are trying to do, and how they want to go about it,” explained Niki Hall, CMO of Contentsquare.

She said the benefit of the design thinking approach is that is has a built-in strategy to test, troubleshoot and improve — key attributes of CX agility, which has proven critical in the face of shifting consumer trends.

The short form of the design thinking process can be articulated in five steps or phases: empathize, define, ideate, prototype and test.

“The whole design thinking methodology is underpinned by empathy — in other words, the ability to put yourself in someone else’s shoes,” Hall said.

When it comes to building standout experiences that can adapt to shifting consumer priorities, having that ability to understand customers in real time and to surface friction and bottlenecks along the customer journey is key.

“That’s the beauty of customer experience data — with a holistic understanding of why customers behave the way they do, CX teams are equipped to experiment, iterate and improve,” she noted.

Design Thinking Offers Consistent Approach

Chad Storlie, senior director and analyst at Gartner, explained there are two primary reasons why design thinking is important for CX.

“First, design thinking is built around the customer and CX improvements all revolve around determining and delivering to the customer needs along the customer journey,” he said. “Second, design thinking is a consistent approach for observing, understanding and delivering to customer needs.”

He said this consistent approach fits very well with other customer experience tools such as personas, journey maps and customer experience scorecards.

“Design thinking is not a ‘giant killer’ for instant customer experience success,” he cautioned. “It is a rigorous research and development process that must be fully adhered to, so customer needs are clearly understood, developed, tested and delivered for customer success.”

Customer Needs Must Be the Focus

Just like in customer experience, the success of design thinking is built within the clear and precise understanding of what the customer needs to be successful at the design point or at the customer journey stage, which is usually encapsulated within the empathize and define steps.

Storlie said these are the critically essential elements because if you do not fully understand what the customer needs, then all the following steps in the design thinking process will be flawed because you did not fully understand what the customer needed to be successful.

“For example, if I am building a mobile application targeted at rural farmers, I have key considerations for the daily work of a farmer,” he said. ”If I don’t make the application UX easy to use when the farmers are wearing gloves or when they are in a low availability of Wi-Fi area, I am fundamentally misunderstanding my customer base in my design process.”

Therefore, the design thinking process should really emphasize customer observation, customer “go and see,” and customer interviews to make sure that they have identified the correct customer needs.

A Companywide Commitment to Design Thinking

From Hall’s perspective, design thinking is more than just a tactic; for it to be impactful, it needs to be an organizationwide mindset.

“When it comes to building outstanding customer experiences, customer understanding needs to be at the heart of all decision-making, and across the organization,” she explained.

Design thinking provides a framework and methodology to ensure impactful action, but it really boils down to having a human-driven, solution-focused, iterative process — something that can benefit any innovation and troubleshooting strategy.

Storlie said design thinking must focus on the consistent end-to-end execution of a process that will deliver for the customer.

“Design thinking will extend into internal teams that need to have their own internal redesign process to meet the customer needs that design thinking steps have revealed,” he noted.

With this understanding, design thinking stakeholders must include the internal functional teams that are directly and indirectly involved with delivering the improved process originating from the design thinking process.

He pointed out the inclusion of all direct and indirect internal stakeholders also significantly increases the likelihood of adoption because stakeholders are identified and included in the design thinking process from the beginning.

“The inclusion of internal stakeholders also makes the design thinking team more effective because the internal stakeholders can provide their expertise and historical experience to ensure an effective design thinking product,” Storlie said.

Building a Customer-Centric Future

Hall explained business success in the customer experience era hinges on understanding customers and being able to adapt as quickly as their priorities and preferences do.

“Consumers have never had more influence and agency over the digital experience, and this is only increasing,” she said. “A keen understanding of customers and the ability to drive intelligent and impactful action across the organization will be key to keeping up with the pace of digital transformation.”

Storlie added the real reason that customer experience and marketing professionals should be excited about the growing appreciation of design thinking is that it is another important step placing the customer at the centre of an organization.

“The transition from a product-centric approach to a customer-centric approach is a challenge for every organization,” Storlie explained. “The use of design thinking is another important tool that helps an organization understand, create options, test and deploy solutions that will make a real difference for customers.”

By Nathan Eddy

Sourced from CMSWIRE

By Rikke Friis Dam and Teo Yu Siang

Design Thinking is not an exclusive property of designers—all great innovators in literature, art, music, science, engineering, and business have practiced it. So, why call it Design Thinking? What’s special about Design Thinking is that designers’ work processes can help us systematically extract, teach, learn and apply these human-centered techniques to solve problems in a creative and innovative way – in our designs, in our businesses, in our countries, in our lives.

Some of the world’s leading brands, such as Apple, Google, Samsung and GE, have rapidly adopted the Design Thinking approach, and Design Thinking is being taught at leading universities around the world, including d.school, Stanford, Harvard and MIT. But do you know what Design Thinking is? And why it’s so popular? Here, we’ll cut to the chase and tell you what it is and why it’s so in demand.

What is Design Thinking?

Design Thinking is an iterative process in which we seek to understand the user, challenge assumptions, and redefine problems in an attempt to identify alternative strategies and solutions that might not be instantly apparent with our initial level of understanding. At the same time, Design Thinking provides a solution-based approach to solving problems. It is a way of thinking and working as well as a collection of hands-on methods.

Design Thinking revolves around a deep interest in developing an understanding of the people for whom we’re designing the products or services. It helps us observe and develop empathy with the target user. Design Thinking helps us in the process of questioning: questioning the problem, questioning the assumptions, and questioning the implications. Design Thinking is extremely useful in tackling problems that are ill-defined or unknown, by re-framing the problem in human-centric ways, creating many ideas in brainstorming sessions, and adopting a hands-on approach in prototyping and testing. Design Thinking also involves ongoing experimentation: sketching, prototyping, testing, and trying out concepts and ideas.

Design Thinking’s Phases

There are many variants of the Design Thinking process in use today, and they have from three to seven phases, stages, or modes. However, all variants of Design Thinking are very similar. All variants of Design Thinking embody the same principles, which were first described by Nobel Prize laureate Herbert Simon in The Sciences of the Artificial in 1969. Here, we will focus on the five-phase model proposed by the Hasso-Plattner Institute of Design at Stanford, which is also known as d.school. We’ve chosen d.school’s approach because they’re at the forefront of applying and teaching Design Thinking. The five phases of Design Thinking, according to d.school, are as follows:

  • Empathise – with your users
  • Define – your users’ needs, their problem, and your insights
  • Ideate – by challenging assumptions and creating ideas for innovative solutions
  • Prototype – to start creating solutions
  • Test – solutions

It is important to note that the five phases, stages, or modes are not always sequential. They do not have to follow any specific order and can often occur in parallel and repeat iteratively. Given that, you should not understand the phases as a hierarchical or step-by-step process. Instead, you should look at it as an overview of the modes or phases that contribute to an innovative project, rather than sequential steps.

Author/Copyright holder: Pixabay. Copyright terms and licence: Free to Use

To help you understand Design Thinking, we have broken the process into five phases or modes, which are: 1. Empathise, 2. Define, 3. Ideate, 4. Prototype, and 5. Test. What’s special about Design Thinking is that designers’ work processes can help us systematically extract, teach, learn, and apply these human-centered techniques to solve problems in a creative and innovative way – in our designs, in our businesses, in our nations (and eventually, if things go really well, beyond), in our lives. Nevertheless, a great artist like Auguste Rodin, who created this famous sculpture called “The Thinker” and originally “Le Penseur”, would most likely have used the very same innovative processes in his artwork. In the same way, all great innovators in literature, art, music, science, engineering and business have practiced it and still practice it.

The Problem with Ingrained Patterns of Thinking

Sometimes, the easiest way to understand something intangible, such as Design Thinking, is by understanding what it is not.

Humans naturally develop patterns of thinking modeled on repetitive activities and commonly accessed knowledge. These assist us in quickly applying the same actions and knowledge in similar or familiar situations, but they also have the potential to prevent us from quickly and easily accessing or developing new ways of seeing, understanding and solving problems. These patterns of thinking are often referred to as schemas, which are organized sets of information and relationships between things, actions and thoughts that are stimulated and initiated in the human mind when we encounter some environmental stimuli. A single schema can contain a vast amount of information. For example, we have a schema for dogs which encompasses the presence of four legs, fur, sharp teeth, a tail, paws, and a number of other perceptible characteristics. When the environmental stimuli match this schema — even when there is a tenuous link or only a few of the characteristics are present — the same pattern of thought is brought into the mind. As these schemas are stimulated automatically, this can obstruct a more fitting impression of the situation or prevent us from seeing a problem in a way that will enable a new problem-solving strategy. Innovative problem solving is also known as “thinking outside of the box”.

An Example of Problem solving: The Encumbered Vs. The Fresh Mind

Thinking outside of the box can provide an innovative solution to a sticky problem. However, thinking outside of the box can be a real challenge as we naturally develop patterns of thinking that are modeled on the repetitive activities and commonly accessed knowledge we surround ourselves with.

Some years ago, an incident occurred where a truck driver tried to pass under a low bridge. But he failed, and the truck was lodged firmly under the bridge. The driver was unable to continue driving through or reverse out.

The story goes that as the truck became stuck, it caused massive traffic problems, which resulted in emergency personnel, engineers, firefighters and truck drivers gathering to devise and negotiate various solutions for dislodging the trapped vehicle.

Emergency workers were debating whether to dismantle parts of the truck or chip away at parts of the bridge. Each spoke of a solution which fitted within his or her respective level of expertise.

A boy walking by and witnessing the intense debate looked at the truck, at the bridge, then looked at the road and said nonchalantly, “Why not just let the air out of the tires?” to the absolute amazement of all the specialists and experts trying to unpick the problem.

When the solution was tested, the truck was able to drive free with ease, having suffered only the damage caused by its initial attempt to pass underneath the bridge. The story symbolizes the struggles we face where oftentimes the most obvious solutions are the ones hardest to come by because of the self-imposed constraints we work within.

Copyright holder: Wystan, Flickr. Copyright terms and license: CC BY 2.0

It’s often difficult for us humans to challenge our assumptions and everyday knowledge, because we rely on building patterns of thinking in order to not have to learn everything from scratch every time. We rely on doing everyday processes more or less unconsciously — for example, when we get up in the morning, eat, walk, and read — but also when we assess challenges at work and in our private lives. In particular, experts and specialists rely on their solid thought patterns, and it can be very challenging and difficult for experts to start questioning their knowledge.

The Power of Storytelling

Why did we tell you this story? Telling stories can help us inspire opportunities, ideas and solutions. Stories are framed around real people and their lives. Stories are important because they are accounts of specific events, not general statements. They provide us with concrete details that help us imagine solutions to particular problems. While we’re at it, please watch this 1-minute video to help you get started understanding what Design Thinking is about.

Design Thinking is often referred to as ‘outside the box’ thinking. This child shows us why it’s important to challenge our assumptions and find new ways to solve our problems.

Design Thinking or ‘Outside the Box’ Thinking

Design Thinking is often referred to as ‘outside the box’ thinking, as designers are attempting to develop new ways of thinking that do not abide by the dominant or more common problem-solving methods.

At the heart of Design Thinking is the intention to improve products by analyzing and understanding how users interact with products and investigating the conditions in which they operate. At the heart of Design Thinking lies also the interest and ability to ask significant questions and challenging assumptions. One element of outside the box thinking is to falsify previous assumptions – i.e., to make it possible to prove whether they are valid or not. Once we have questioned and investigated the conditions of a problem, the solution-generation process will help us produce ideas that reflect the genuine constraints and facets of that particular problem. Design Thinking offers us a means of digging that bit deeper; it helps us to do the right kind of research and to prototype and test our products and services so as to uncover new ways of improving the product, service or design.

Grand Old Man of User Experience, Don Norman, who also coined the very term User Experience, explains what Design Thinking is and what’s so special about it:

“…the more I pondered the nature of design and reflected on my recent encounters with engineers, business people and others who blindly solved the problems they thought they were facing without question or further study, I realized that these people could benefit from a good dose of design thinking. Designers have developed a number of techniques to avoid being captured by too facile a solution. They take the original problem as a suggestion, not as a final statement, then think broadly about what the real issues underlying this problem statement might really be (for example by using the “Five Whys” approach to get at root causes). Most important of all, is that the process is iterative and expansive. Designers resist the temptation to jump immediately to a solution to the stated problem. Instead, they first spend time determining what the basic, fundamental (root) issue is that needs to be addressed. They don’t try to search for a solution until they have determined the real problem, and even then, instead of solving that problem, they stop to consider a wide range of potential solutions. Only then will they finally converge upon their proposal. This process is called “Design Thinking.”

– Don Norman, Rethinking Design Thinking

Design Thinking is an Essential Tool – and A Third Way

The design process often involves a number of different groups of people in different departments; for this reason, developing, categorizing, and organizing ideas and problem solutions can be difficult. One way of keeping a design project on track and organizing the core ideas is using a Design Thinking approach.

Tim Brown, CEO of the celebrated innovation and design firm IDEO, shows in his successful book Change by Design that Design Thinking is firmly based on generating a holistic and empathic understanding of the problems that people face, and that it involves ambiguous or inherently subjective concepts such as emotions, needs, motivations, and drivers of behaviors. This contrasts with a solely scientific approach, where there’s more of a distance in the process of understanding and testing the user’s needs and emotions — e.g., via quantitative research. Tim Brown sums up that Design Thinking is a third way: Design Thinking is essentially a problem-solving approach, crystalized in the field of design, which combines a holistic user-centered perspective with rational and analytical research with the goal of creating innovative solutions.

“Design thinking taps into capacities we all have but that are overlooked by more conventional problem-solving practices. It is not only human-centered; it is deeply human in and of itself. Design thinking relies on our ability to be intuitive, to recognize patterns, to construct ideas that have emotional meaning as well as functionality, to express ourselves in media other than words or symbols. Nobody wants to run a business based on feeling, intuition, and inspiration, but an overreliance on the rational and the analytical can be just as dangerous. The integrated approach at the core of the design process suggests a ‘third way.’ “

– Tim Brown, Change by Design, Introduction

Science and Rationality in Design Thinking

Some of the scientific activities will include analyzing how users interact with products and investigating the conditions in which they operate: researching user needs, pooling experience from previous projects, considering present and future conditions specific to the product, testing the parameters of the problem, and testing the practical application of alternative problem solutions. Unlike a solely scientific approach, where the majority of known qualities, characteristics, etc. of the problem are tested so as to arrive at a problem solution, Design Thinking investigations include ambiguous elements of the problem to reveal previously unknown parameters and uncover alternative strategies.

After arriving at a number of potential problem solutions, the selection process is underpinned by rationality. Designers are encouraged to analyze and falsify these problem solutions so that they can arrive at the best available option for each problem or obstacle identified during each phase of the design process.

With this in mind, it may be more correct to say that Design Thinking is not about thinking outside of the box, but on its edge, its corner, its flap, and under its bar code, as Clint Runge put it.

Copyright holder: Interaction Design Foundation. Copyright terms and license: CC BY-NC-SA 3.0

Clint Runge is Founder and Managing Director of Archrival, a distinguished youth marketing agency, and adjunct Professor at the University of Nebraska-Lincoln.

Generating Creative Ideas and Solutions by Holistically Understanding Humans

With a solid foundation in science and rationality, Design Thinking seeks to generate a holistic and empathetic understanding of the problems that people face. Design thinking tries to empathize with human beings. That involves ambiguous or inherently subjective concepts such as emotions, needs, motivations, and drivers of behaviors. The nature of generating ideas and solutions in Design Thinking means this approach is typically more sensitive to and interested in the context in which users operate and the problems and obstacles they might face when interacting with a product. The creative element of Design Thinking is found in the methods used to generate problem solutions and insights into the practices, actions, and thoughts of real users.

Design Thinking is an Iterative and Non-linear Process

Copyright holder: Interaction Design Foundation. Copyright terms and license: CC BY-NC-SA 3.0

Design Thinking is an iterative and non-linear process. This simply means that the design team continuously use their results to review, question and improve their initial assumptions, understandings and results. Results from the final stage of the initial work process inform our understanding of the problem, help us determine the parameters of the problem, enable us to redefine the problem, and, perhaps most importantly, provide us with new insights so we can see any alternative solutions that might not have been available with our previous level of understanding.

Design Thinking is for Everybody

Tim Brown also emphasizes that Design Thinking techniques and strategies of design belong at every level of a business. Design thinking is not only for designers but also for creative employees, freelancers, and leaders who seek to infuse design thinking into every level of an organization, product or service in order to drive new alternatives for business and society.

“Design thinking begins with skills designers have learned over many decades in their quest to match human needs with available technical resources within the practical constraints of business. By integrating what is desirable from a human point of view with what is technologically feasible and economically viable, designers have been able to create the products we enjoy today. Design thinking takes the next step, which is to put these tools into the hands of people who may have never thought of themselves as designers and apply them to a vastly greater range of problems.”

– Tim Brown, Change by Design, Introduction

Copyright holder: Daniel Lobo, Flickr. Copyright terms and license: CC BY 2.0

Design Thinking is essentially a problem-solving approach, crystalized in the field of design, which combines a user-centered perspective with rational and analytical research with the goal of creating innovative solutions.

The Take Away

Design Thinking is essentially a problem-solving approach specific to design, which involves assessing known aspects of a problem and identifying the more ambiguous or peripheral factors that contribute to the conditions of a problem. This contrasts with a more scientific approach where the concrete and known aspects are tested in order to arrive at a solution. Design Thinking is an iterative process in which knowledge is constantly being questioned and acquired so it can help us redefine a problem in an attempt to identify alternative strategies and solutions that might not be instantly apparent with our initial level of understanding. Design Thinking is often referred to as ‘outside the box thinking’, as designers are attempting to develop new ways of thinking that do not abide by the dominant or more common problem-solving methods – just like artists do. At the heart of Design Thinking is the intention to improve products by analyzing how users interact with them and investigating the conditions in which they operate. Design Thinking offers us a means of digging that bit deeper to uncover ways of improving user experiences.

“The ‘Design Thinking’ label is not a myth. It is a description of the application of well-tried design process to new challenges and opportunities, used by people from both design and non-design backgrounds. I welcome the recognition of the term and hope that its use continues to expand and be more universally understood, so that eventually every leader knows how to use design and design thinking for innovation and better results.”

– Bill Moggridge, co-founder of IDEO, in Design Thinking: Dear Don

References & Where to Learn More

Hero Image: Copyright holder: Interaction Design Foundation. Copyright terms and license: CC BY-NC-SA 3.0

Course: Design Thinking – The Beginner’s Guide:
https://www.interaction-design.org/courses/design-thinking-the-beginner-s-guide

Don Norman. “Rethinking Design Thinking”, 2013:
http://www.core77.com/posts/24579/rethinking-design-thinking-24579

Tim Brown, Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation Introduction, 2009

Bill Moggridge, “Design Thinking: Dear Don”, 2010:
http://www.core77.com/posts/17042/design-thinking-dear-don-17042

By Rikke Friis Dam and Teo Yu Siang

Sourced from International Design Foundation

By Luciana Paulise

Covid-19 has caused an economic crisis. According to a Mckinsey study, more than 20.5 million jobs have been lost in the United States since the start of the pandemic. In some cases, however, a crisis can present new opportunities. Design thinking can help you develop a disruption mindset.

Design thinking is a method of creative problem-solving that focuses on customer empathy. While it is usually applied to develop new products and services or make current products more appealing, the ideation process can be used to solve any problem. In the current unpredictable climate, design thinking can help companies address the financial crisis in a more empathetic and collaborative way.

There are many tools to create solutions, but the keys of design thinking are the focus on:

1) People: design thinking prioritizes empathy and the human aspect of the solution; it is a human-centered approach.

2) Processes: Making sure the idea is technically feasible

3) Business: financially viable.

Through a continuous trial-and-error process, ideas are tested quickly to ensure these three aspects are covered.

There are different ways to approach design thinking. The most simple is to divide the process into three stages: exploration, ideation, and implementation.

Exploration phase: observe and listen

A multidisciplinary team made up of people from varied backgrounds, such as designers, accountants, engineers or psychologists, observes human behaviour, considers a problem they have, and mulls a solution.

The team should have no more than ten members; the more diverse, the better: different backgrounds, ages, cultures, and seniority. Define together the major challenge facing the company; from high costs to employee engagement or a product that is now obsolete in the post-pandemic world. Then investigate what’s behind the problem. Explore the suppliers, the customers, the processes. Look at the details. For example, look into how the customer has changed their behaviour. Are they buying another product? Are they buying it differently? Ask questions. Take pictures, record answers and meet with the team to analyse the findings.

Ideation Phase: brainstorm multiple ideas

In the second phase, ideation or creation, think of how the team could solve the problem. Here is where the tool SCAMPER is very useful. As per The Innovation Answer Book by Teresa Jurgens-Kowal, SCAMPER is an acronym used to trigger alternate associations of existing solutions in addressing a problem. Use it to find different approaches to the problem. It can be like a virtual brainstorming.

Substitute: can you substitute or exchange parts, material or components of the existing solution? Many companies, for example, are replacing permanent human resources and employee development departments with consultants to reduce fixed costs and improve training quality. Other companies are taking the opposite approach and using current employees to do jobs that would otherwise go to a contractor in order to reduce project costs.

Combine: can you combine different steps or processes? Telehealth is a solution that is combining experts, new technologies like Zoom or Facetime and apps to make health checks more affordable and accessible. Another combination in manufacturing is TPM (total productive maintenance), which combines the skills of the maintenance department and operators to prevent problems and reduce idle hours.

Adapt: can you adjust a specific task or product for better output? Many ideas in a company were ideated during informal conversations. Working remotely that kind of interaction is less frequent or not possible. Many companies have created virtual spaces where employees can meet. From an informal breakfast on Zoom to Slack channels, or specific tools like StarMeUP, these intimate connections can still be promoted only by making small adjustments to the current communication process.

Modify, minimize, or magnify: how can you adjust the whole process? Two-hour meetings online are more disengaging than face-to-face gatherings. Can you minimize them to a 30-minutes meeting? Or can you turn 4-hour learning modules to 15-minutes smaller pieces that can be delivered online?

Put to another use: use products for another purpose, recycle waste or choose a different target market. Let’s take Airbnb. It has a booking system that is now almost obsolete because nobody can travel. Can Airbnb pivot their system to provide home-office spaces for parents that need to focus? Can single people rent rooms or desks during the day through the same app?

Eliminate: this is my favourite, so simple and still so hard to accept. Can you remove parts or eliminate unneeded resources to improve a process? How many things were you keeping that now seem irrelevant? Have you found yourself noting you didn’t need broken tools, old-fashion clothes or duplicated steps? Use the 5S method to sort needed from unneeded. Now not only booking rentals but also a doctor or coaching appointments have gone online, eliminating the process of waiting or various emails back and forth discussing the best time for a meeting.

Reverse: rearrange parts or reverse the process. The command and control process would require the C-suite to come up with solutions for problems. Now, agile teams require that solutions come from the bottom-up. The ones that know the processes better are the employees, why not let them figure it out? It is the first change to a successful design thinking.

Implementation: iterate until you solve the problem

And the last stage is implementation. At this point, you should have tons of ideas. Ten team members by 7 Scampers, that’s around 70 ideas minimum! Prioritize and test these ideas quickly. Use pilot teams or focus groups to try them out and see what works best. Contact a coach to help you facilitate meetings to make them more effective if needed. Iteration is part of the process, so implement them right away and make adjustments as needed.

In Japanese, to write the word crisis they use two signs: danger and opportunity. Maybe, this is the time for your company to fight the threat and find creative ways to unleash this opportunity.

Feature Image Credit: BY MIGUEL Á. PADRIÑÁN FROM PEXELS

By Luciana Paulise

I am Lu Paulise, culture coach, speaker and author. I am an MBA, Quality Engineer and Certified Scrum Master. As a passionate book writer, I regularly contribute to Forbes as well as other multiple international media outlets such as ThriveGlobal.com, Medium and Infobae in Latin America. As the founder of Biztorming Training & Consulting LLC and TheWeCulture.com, I have helped a wide range of companies, from small businesses to Fortune 100 companies, to transform their culture to become more agile, engaged and innovative. I also enjoy giving back to the community participating in non-profits. I am currently Regional Deputy Director for the ASQ and VP of Innovation for the Argentina-Texas Chamber of Commerce. I live in Texas, and I also speak and write in Spanish.

Sourced from Forbes

By Don Norman

Roberto Verganti and I published an article in the July 2019, Harvard Business Review on the virtues of criticism (Verganti, R., & Norman, D. (2019, July 16, 2019). Why criticism is good for creativity. Harvard Business Review. https://hbr.org/2019/07/why-criticism-is-good-for-creativity. May require registration or payment.)

Here is the basic argument

One of the most popular mantras for innovation is “avoid criticism.” The underlying assumption is that criticism kills the flow of creativity and the enthusiasm of a team. Aversion to criticism has significantly spread in the last 20 years, especially through the advocates of design thinking. (In 1999, in the ABC Nightline video “The Deep Dive,” which ignited the design thinking movement, criticism was stigmatized as negative.) In IDEO’s online teaching platform, the first rule of brainstorming is “defer judgment.” To make this rule even more practical and straightforward, others have reworded it to say: “When a person proposes an idea, don’t say, ‘Yes, but…’ to point out flaws in the idea; instead, say, ‘Yes, and…’” — which is intended to get people to add to the original idea.

We challenge this approach. It encourages design by committee and infuses a superficial sense of collaboration that leads to compromises and weakens ideas. Our view, the product of years of studies of and participation in innovation projects, is that effective teams do not defer critical reflection; they create through criticism.

The secret of criticism in innovation lies in the joint behavior of the participants. Those offering criticism must frame their points as positive, helpful suggestions. Those who are being criticized must use critiques to learn and improve their ideas. When conducted with curiosity and respect, criticism becomes the most advanced form of creativity. It can be fascinating, passionate, fun, and always inspiring. Let us combine “Yes, and” with “Yes, but” to create the constructive and positive “Yes, but, and.”

By Don Norman

Sourced from LinkedIn