Tag

Snap

Browsing

As brands and consumers seek a return to the physical retail space post Covid-19, the technology that has enabled ecommerce to fill the gap as stores were closed will play a vital role in the recovery of that same bricks-and-mortar retail. Shoppers, particularly in the UK, want a “connected shopping” experience.

The pandemic has obviously hit the UK high street, but shoppers are ready to return, particularly if the ease of online shopping is blended with the richness of the in-store experience. Some 40% of UK shoppers use their mobile in-store to look up more information on a product. And there is a huge increase (80%) among Gen X shoppers who say they will use augmented reality (AR) in shopping over the next five years.

These are the headline findings of a new report, ‘Future of Shopping’, based on a global survey of 20,000 shoppers by trends agency Foresight Factory, for Snap Inc. Technology, rather than sounding the death knell for bricks-and-mortar retail, has led to an irreversible shift to omnichannel that genuinely benefits both shoppers and retailers.

As we have seen over the past 18 months, when new technologies are built primarily around human behaviour, rather than imposed because of internal business needs, their impact can be positive. Yes, online shopping has disrupted bricks-and-mortar retail over the past two decades. However, technology has also helped retailers navigate the increasing overlap between online and physical environments, now a part of our lived experience.

The report reveals that consumers worldwide feel their shopping experience has been greatly enhanced by camera technology and accompanying digital innovations. It is clear that shoppers are keen to get back into stores, but they also want to keep all the advantages of technology when they return; for example, instant access to stock information or home delivery service.

Britons seem more wedded to online shopping, particularly for clothes, than others. Some 44% plan to do the majority of clothes shopping online, above the global average of 38%. Only 34% of Brits said buying in-store was their favoured method of shopping – compared with 43% globally. But nearly half (49%) of Brits missed the social aspect of shopping and more than half (51%) found the inability to try on products frustrating.

This desire to blend online and in-store highlights how vital the mobile phone has become across the shopper journey and explains why the new consumer habits forged in the pandemic are here to stay. However, consumers have missed the social component of physical shopping, so e-commerce advertisers need to greater humanize their brands online.

The report identified several other key takeaways:

Growth in e-commerce during Covid-19 will be sustained

81% of UK shoppers are expecting to do the same amount or more online shopping in the next 12 months compared to last year, with only 19% indicating they plan to do less.

A post-lockdown return to physical retail

Shoppers returning to store post-lockdown will seek the social and tactile experiences they have missed in the last year, albeit combined with the convenience and safety of shopping online. But bricks and mortar stores must act fast to ensure they do not lag behind shopper expectations.

Technology will drive shoppers into stores

Some 35% of global consumers would visit a store specifically if it had interactive virtual services such as a smart mirror that allowed them to try on clothes or makeup.

Mobile will connect brands and consumers across the shopper journey

One in three global consumers choose the mobile phone as their preferred shopping channel, and 50% of Generation Z and millennials say they never go shopping without using one. These trends will only continue, not least in the area of price comparison.

Virtual testing could accelerate e-commerce further

Some four in 10 consumers globally state that not being able to see, touch, and try out products puts them off online shopping. Retailers will therefore need to invest heavily in try-before-you-buy technology to help encourage purchase and reduce the potential need for returns, by enabling consumers to more tangibly engage with products.

Shoppers will demand widespread AR

Within five years we will see a 57% increase in Gen Z shoppers who use AR before buying. Significantly, 56% of consumers who have used AR when shopping claim it encouraged them to make a purchase. The mobile phone will be the core tool.

New technology could reduce the number of online items that are returned annually by up to 42%. The study estimates that the cost of online returns now amounts to around $7.5 billion each year – and £377m in the UK alone.

Resale platforms cement their position as a credible alternative

Four in 10 consumers globally have bought and sold something via resale platforms, which attract shoppers searching for cheaper prices and unique products. Second-hand goods no longer come with stigma, but are a more desirable, sustainable alternative. Retailers like Levi’s, Ikea and H&M are moving into the branded resale space.

The key trends identified above talk to the blurring of consumer needs and expectations across physical and digital shopping channels. They reflect shoppers’ primary demands (beyond pricing): convenience, social interaction and product testing.

Ed Couchman, general manager, UK, Nordics and DACH, at Snap Inc. says: “People thought the internet and technology was a threat to physical retail but this report clearly shows that those who harness the benefits of tech are best placed to thrive post pandemic. Shoppers want to read reviews, compare prices and try on items using AR – but they also enjoy the experience of going into a shop, speaking to staff, and looking at items. They want the best of both worlds.”

The ‘Future of Shopping: Global Report 2021’ from Snap is available here

Sourced from The Drum

By

Snap sees augmented reality at the intersection of customer experience, ads, data and commerce. The big question is whether we need smart glasses en masse to make it happen.

Snap is hellbent on the idea that it can make augmented reality profitable and a commerce platform. Perhaps it has a point.

At Snap’s investor day on Tuesday, the company outlined an upbeat outlook with “sustained revenue growth of about 50% for several years assuming favourable economic conditions.” Snap also said it will invest in Discover to drive engagement, Spotlight to expand premium inventory supply and augmented reality as an advertising tool. Snap Map will be a small business ad platform.

Evan Spiegel, CEO of Snap, said:

Our strategy is to take product innovations like augmented reality lenses and evolve them into platforms by building tools for creators and developers and providing distribution for their creations to reach the Snapchat community. We’ve laid a foundation for this to happen more broadly by organizing our platforms into 5 main screens of our application, Camera, Map, Chat, Stories and Spotlight.

Spiegel said that Snap has invested heavily in augmented reality and will be doubling down on the strategy in 2021.

Also: As Snapchat use soars during pandemic, infrastructure costs also climb

“Augmented reality has evolved from something fun and entertaining into a real utility. Our camera can solve math equations, scan wine labels to find ratings, reviews, and prices, tell you the name of the song you’re listening to and so much more,” said Spiegel.

snap-growth.png
 

Snap also has enabled more than 200 beauty brands to upload thousands of SKUs to its camera.

In other words, it’s early days for augmented reality to meet advertising, but chances are good Snap gets there first. After all, Snap has 35 million businesses on its Snap Map. The combination of commerce, location, and augmented reality could be promising.

The big questions revolve around whether it’s truly primetime for augmented reality as a commerce and advertising platform and whether Snap can lead. Augmented reality, along with its cousin virtual reality, has a place in the enterprise for training, remote maintenance, and knowledge transfer. There is a real return on investment.

Front-facing commerce and consumer applications by verticals such as retail remain an augmented reality work in progress.

Here are the key questions:

Do we need more wearable devices to make augmented reality fly? Snap started with a plan to offer glasses but now rides along with smartphones. Those screens can be limited. Snap CTO Robert Murphy noted:

As powerful and portable as modern computing is, we are constrained in how we engage with it. Hunched over with our fingers tapping and swiping on small screens. Advances in technology will change this, overlaying digital experiences directly in our field of view and empowering us to engage with computing the same way we do as humans, with our heads up looking out at the world in front of us. Over time, the gap will close between what we are able to see through a screen and what we’re able to imagine ourselves and with others. Our ability as humans to transmit ideas will improve dramatically with information and entertainment directly in our line of sight.

Our goal as a company is to accelerate the path to this future by building on what is possible today. This requires that we reimagine the role of the camera. Historically, cameras were used for documenting moments, capturing a scene exactly as it is for the purpose of viewing it later in time. Now through developments in hardware and software, we can do a lot more than just capture a scene. We can understand, interpret, edit and augment a scene, and not just for later, we’re increasingly able to do all of this in real time. This is the camera that will enable the next-generation of computing. And that’s why we are a camera company.

Does Snap have the scale to make augmented reality a mainstream option? In a word: Yes. Snapchat is used by 265 million people daily and that audience creates 5 billion Snaps. These users have captions and lens. It’s just a matter of time before data and commerce follow.

Murphy said:

Our augmented reality platform is driven by 3 major efforts: one, innovating in technology to unlock new capabilities in the camera; two, exploring creatively to design exciting and informative experiences; and three, supporting a growing community of AR consumers and creators. We’re investing heavily in each of these with incredibly talented technical and creative teams in which scientists, engineers, designers and product and community thinkers are working together to invent the future.

snap-gucci.png
 

What augmented reality data overlays can drive monetization? Murphy said the ability to use neural rendering to change faces could have implications for fashion and beauty. Understanding facial expressions could also have a role. Landmarkers can drive brick-and-mortar commerce. Murphy said:

Neural rendering will lead to even more realistic visual transformation, enabling real time, high-quality special effects. Landmarkers and local lenses are the precursor to large-scale robust 3D mapping, which will someday allow anyone, anywhere to engage with AR connected to any physical space. And scan is the starting point to bring our vast growing library of AR experiences, not to your fingertips but immediately into your line of sight.

Are augmented reality glasses necessary? Snap is planning for the day and it may advance its own hardware or leverage other vendors (think Apple AR glasses). Murphy said:

We are extremely optimistic about all the growing momentum in AR for smartphones. It’s a starting point to imagine AR beyond the phone. To fully realize this idea of computing overlay directly on to the world will require a new device. A completely new kind of camera that is capable of rendering digital content rights in front of us, put the power to instantly and continuously understand the world as our own eyes do, and all in a light wearable form factor.

Spectacles is our investment in this future. It’s an opportunity to design and develop a device specifically for augmented reality. We’re doing this incrementally by building and releasing increasingly more capable devices that are connected to the Snap platform. Over time, the same lenses that we’re starting to see on today smartphones, lens that can help you shop new outfits, see your favorite characters come to life or learn new things about the world, will be able to be experienced in full immersive 3D.

Will AR be an advertising platform? Snap certainly sees AR as part of its ever-evolving ad stack. Peter Sellis, senior director of product at Snap, said:

Our team will focus next on the camera via AR advertising. We’re going to do this by first, building the core behavior of AR as a utility; then second, making it easier for brands to create and experiment; and then third, we’ll pair it seamlessly with our powerful advertising platform.

We are investing in building new experiences for specific verticals where we believe AR can clearly augment the customer journey and provide value to businesses. We’re going to start with shopping. We’ve already partnered with several leading brands to leverage our technology for virtual try on experiences. Through our recent beta program with over 30 brands across verticals from beauty to auto,

Snapchatters tried on products over 250 million times. These same Snapchatters were 2.4x more likely to click to purchase an average. Next, we’re making it easier for businesses to create, publish and share lenses with millions of Snapchatters.

Can AR attract the big ad budgets? Jeremi Gorman, the chief business officer at Snap, said:

Over the next few years, we believe our AR capabilities will become the next industry standard for mobile native advertising. We have already partnered with several leading brands to leverage our AR and ML technologies to power virtual storefronts and try on experiences such as Champs, Clearly, Dior, Essie, Kohl’s, Levi’s, Jordan Brand, Sally Hansen and Gucci, just to name a few.

The challenge with AR, which is different from our existing video ads business is that we’re still in the early stages of development of the AR industry in its entirety.

They are not often existing augmented reality budgets that these large agencies are within the brand. However, I’ve been in this industry a long time. And I remember when there weren’t distinct mobile budgets, video budgets, social budgets or e-commerce budgets either, but here we are in a place where those are core disciplines that each brand and each agency, so too will be augmented reality.

Add it up and Snap is seeing AR blend with a direct response to deliver real returns with a strategy to target key verticals. The biggest wild card will be timing.

 

 

By

Sourced from ZDNet

By TIM PETERSON

Quibi may be struggling to find its way forward, but Snap’s foray into short-form shows seems to be figuring it out, lifting revenue and sparking new programming expansion and innovation. Media companies have seen an ad bump for the episodic programs they air on Snapchat increase since March after Snap opened up shows to more ad dollars. And as show makers’ revenue is growing, so is Snap’s own slate.

At its virtual Partner Summit on June 11, Snap unveiled a group of new originals and announced several renewals with companies including Disney, NBCUniversal and ViacomCBS. The new shows include three that will incorporate Snap’s augmented reality technology, such as dance series “Move It” that uses AR to track viewers as they learn moves. “The potential there is pretty massive, the fact that you can put a user into a show, into the flow of the narrative,” said Sean Mills, head of content at Snap, in an interview.

In cases where people will be able to share a show’s AR experience as posts on Snapchat, that could help to attract more viewers and potentially other shows as well. A new menu bar that Snap is adding to the bottom of its app should also help to draw attention to the enhanced content. That menu bar— which Snap is calling an “action bar” — will feature a play button logo that people can tap to view the Shows section in Snapchat. Prior to the update, people had to swipe left to the Discover section, which featured a small callout notifying people to swipe left again to view the Shows section.

Snapchat is updating its app with a new action bar.

Even without the AR feature or menu bar, Snap has been able to grow viewership for shows. In the first quarter of 2020, more than 60 shows on Snapchat attracted at least 10 million unique viewers each month, compared to 50 shows in the fourth quarter of 2019, according to Snap’s most recent earnings report.

In addition to viewership, the business around Snap’s shows has also grown. Last year, Snap paid 60% more money to Discover partners than in 2018, according to a Snap spokesperson. That money seems to be trending up this year, as Snap has opened up new ad demand to shows that it licenses non-exclusively on a revenue-sharing model and the high end of its budgets for Snap Original shows has also increased.

In early May, Snap began inserting non-skippable Snap Ads within shows to fill any inventory left unfilled by its pricier six-second, non-skippable Commercials, according to a media executive. A Snap spokesperson confirmed that non-skippable Snap Ads can now run within shows but said that the only way for an advertiser to specifically buy Snapchat’s shows inventory is by buying Commercials.

The non-skippable Snap Ads—which usually cost around $2 per thousand impressions based on the CPM Snapchat reports to publishers, according to one media executive—do not bring in as much money per unit as the Commercials that usually run around $10 per thousand impressions. However, the increased fill rates has boosted the revenue that media companies receive, on average, per unique view from $1.50 in March to roughly $3 by late May, per two media executives.

Snap’s ability to fill ads in media companies’ shows has been a point of frustration among media executives. “We had a show for a couple years and didn’t make our money back because there was no required fill rate and we didn’t have direct sales capabilities. They don’t give a minimum [revenue] guarantee, just the rev share, so you take on the risk as a creator,” said a third media executive.

Not all show makers run that risk, however. Snap pays some companies upfront for shows that are then made exclusive to Snapchat as Snap Originals, which the platform introduced in October 2018. In the past, the budgets for these shows have ranged up to $50,000 per episode for scripted series, which had been considered the high end. “The high end of the budgets is probably increasing, but we still have budgets in a really significant range,” said Mills.

In addition to expanding its slate of shows and the money behind the programs carried on Snapchat, Snap has worked to broaden the audience for its shows. In January, Snapchat debuted “Players,” a Snap Original scripted show produced by Loud Media about a high school basketball player. While the show seems readymade for Snapchat’s younger audience, Snap suggested Loud Media create Instagram accounts for the show’s characters. “They understand the shows they’re creating exist for an audience that’s on a lot of different platforms,” Loud Media CEO and founder K. Asher Levin said in an interview earlier this year.

Mills thought the Instagram promotion had been Levin’s idea, but nonetheless championed it. “While our shows primarily live on Snapchat, we have some episodes posted on other platforms and we certainly have handles on other social media to build a brand and let people discover it other places,” he said.

Snap’s shows have also helped it to change advertisers’ perceptions of the platform. One agency executive had previously considered Snapchat to be a messaging app for high schoolers. But in a meeting a few weeks ago, Snap presented some of its shows, including its original series with Will Smith titled “Will From Home,” that the agency executive felt could appeal to a broader audience than Snapchat’s core base of teens and twentysomethings. More than 35 million people have watched “Will From Home,” according to a Snap spokesperson.

“Creating these episodes for the platform that you can’t necessarily get anywhere else is pushing Snapchat out of the boundaries of just kids sending dumb photos to one other. I was pleasantly surprised during the presentation,” said the agency executive.

By TIM PETERSON

Sourced from DIGIDAY

By Michelle Castillo.

 

Despite a strong third quarter, Snap’s future there are still concerns about future growth thanks to growing competition from other youth-targeted apps like TikTok.

Snap reported earnings after the bell on Tuesday. The company posted a 4 cents per share loss, beating the Refinitiv analyst estimate of a loss of 5 cents a share. It also had higher-than-expected revenue for the quarter, bringing in $446 million versus the $435.1 million estimate.

The report also noted that about 210 million accounts use Snapchat on a daily basis, above the 207 million user estimate. Each daily user opens the app about 30 times.

But despite the earnings wins and stock prices that have skyrocketed 154 percent year-to-date, Snap’s fourth-quarter guidance came in a little lighter than analysts expected. The company advised revenue would be $540 million to $560 million next quarter. Analyst estimates from Refinitiv expected the company’s midpoint revenue to be at $555.4 million.

Snap pitches its advertisers heavily on the fact that its app Snapchat is one of the only places to reach younger audiences who may no longer be watching traditional media like television. The company claims to reach about 90 percent of 13- to 24-year-olds in the U.S., and three-quarters of 13- to 34-year-olds.

“Snapchat helps brands reach Millennials and Gen Z, hard to reach and highly coveted audiences,” Snap chief business officer Jeremi Gorman said during an investor call on Tuesday. “Together, these generations have over $1 trillion dollars in direct spending power, and they are not as active on more traditional advertising mediums. Meaning to reach them, marketers need to find them on immersive mobile platforms, like Snapchat.”

However, Snapchat may not be the platform of choice for younger generations in the future. Video editing platform TikTok is already pulling in a strong youth base, despite only being a year old. According to Apptopia, about 48 percent of TikTok’s users are under 20, or about 288 million of their estimated 600 million monthly active users.

“Snap’s user base may be growing, but it now faces fierce competition not only from Instagram but also from TikTok when it comes to attracting advertisers eager to reach younger audiences,” social media marketing platform Socialbakers CEO Yuval Ben-Itzhak said via email. “There was a time when Snap was considered indispensable for reaching this younger market. But today, in addition to the ongoing threat from Instagram, many marketers see TikTok as the most relevant platform for reaching teens and young adults.”

Only 67 million of Snap’s user base are in their teens, per Apptopia data, and the 297.7 million monthly active user estimates from eMarketer doesn’t indicate the growth of habitual daily users. (Snap does not disclose monthly active users, only daily active user rates.)

“Competition from upstart social platform TikTok is still looming, however, and it could lead to lower engagement for Snapchat in the future because both platforms target the youth audience,” said eMarketer principal analyst Debra Aho Willaimson via email.

Meanwhile, multiple publishers told Cheddar the cost of creating original, bespoke content for Snapchat was often not worth the ad revenue it would receive for the projects.

Snapchat is relying on original series to help draw in new users and keep them on the platform longer. Viewing times on the platform has increased 40 percent year-over-year, said Snap CEO Evan Spiegel on a call with investors on Tuesday.

“Time spent and viewership on our content platform continue to grow rapidly, with more than 100 Discover channels reaching a monthly audience of over 10 million viewers in Q3,” he said.

By Michelle Castillo

Sourced from cheddar

By Tim Peterson

Two years after Snapchat premiered its first original show, original programming has taken on new importance for the app, which has struggled to grow its daily audience. Snapchat is formalizing its original programming push through the formation of the Snap Originals brand.

Snap Originals will encompass Snapchat’s existing original shows, like political news series “Good Luck America,” as well as a new slate of scripted and documentary series that will begin to premiere on Snapchat on Oct. 10 and mark the platform’s entry into TV-like programming.

At the same time as Snapchat has seen its daily audience shrink — losing 3 million daily users in the second quarter of 2018 — its made-for-Snapchat shows have sustained regular viewerships. Half of the audience for two of Snapchat’s existing shows — NBC’s news show “Stay Tuned” and ESPN’s “SportsCenter” — tune in at least three times a week, said Sean Mills, head of original content at Snapchat’s parent company, Snap. Now Snapchat is looking to give people more reasons to check Snapchat more often by premiering episodic series that are designed to be watched on a recurring basis.

Through Snap Originals, “serialized storytelling will be possible [on Snapchat] for the first time. So we’ll be launching a slate of scripted and docu-series shows that are serialized [and] that, building on this daily habit, will be released in a daily cadence,” said Mills.

Snapchat will debut six new original shows this month with six more in development, all branded as “Snap Originals” in the app. The initial slate includes “Endless Summer,” a docu-series following influencer Summer McKeen from “Keeping Up With the Kardashians” producer Bunim-Murray Productions; “Class of Lies,” a scripted whodunit from independent studio Makeready; and “Vivian,” a docuseries about model scout Vivian Benitez from NBCU Digital Lab, production studio The Intellectual Property Corporation and modeling agency and Benitez’s employer Wilhelmina. The Snap Originals will be exclusive to Snapchat for a period of time, and most of the shows are exclusive to Snapchat, said Mills.

To recoup the undisclosed money that Snap is spending on its original shows, the company will sell six-second-long, non-skippable video ads that will be slotted within the shows’ episodes, which will typically run between three and five minutes in length. Snap expects to insert two or three of these commercials per episode, said Mills.

Advertisers will have two options to buy ads against the shows. They can buy commercials through Snap’s self-serve ad buying tool, Snap Ads Manager, which will make the ads eligible to run across any and all of the Snap Originals series and targetable using Snap’s ad targeting tools. Or they can buy the ads directly from Snap’s sales team to advertise against a specific show. Advertisers can also get their brands featured within the shows’ episodes. While Snap is not selling brand integrations or product placements as standalone options, Snap will make these opportunities available as a part of larger ad buys when it fits a show’s narrative, said a Snap spokesperson.

Snap has a fair amount riding on original shows given its audience decline. It will run its first off-Snapchat marketing campaign that promotes specific content on Snapchat, according to Mills. The campaign will begin to roll out on Oct. 10 and span billboards as well as ads on digital platforms including YouTube and Reddit, and while it will largely focus on the Snap Originals brand, it will also tout individual shows, said Snap spokesperson.

By Tim Peterson

Sourced from DIGIDAY UK

By Rick Munarriz

Snapchat’s parent company is moving into soft-scripted documentary shows featuring a YouTube star — a recipe that hasn’t worked for Google before.

Snap Inc. (NYSE:SNAP) continues to go Hollywood. Snapchat’s parent company is dipping its feet into the soft-scripted docu-series niche, according to Variety. The move will expand its push into original programming to drive user engagement.

Endless Summer will star teen model Summer Mckeen, a beauty and fashion vlogger that has built up a huge following on Alphabet (NASDAQ:GOOG) (NASDAQ:GOOGL) subsidiary Google’s YouTube. Mckeen now has more than 1.4 million subscribers to her YouTube channel. Hitching one’s post to a young YouTuber on the rise seems like a no-brainer. The built-in audience is there, and the salary demands are modest relative to actual movie and TV celebrities. However, Google itself has stumbled in plucking its most magnetic YouTube stars in its own push for original content. Snap is hoping to avoid failing as well.

Snapchat's live video chat feature in action.

Image source: Snap, Inc.

Seasons change

Endless Summer will follow the 19-year-old model and budding entrepreneur as she moves out of her home to live on her own in Laguna Beach. The show is currently in production. It is expected to debut in September.

This won’t be a one-time thing. Snap has other docu-series shows in development. Endless Summer just happens to be the first entry in this niche. Snapchat has had some initial success by turning to cable networks and other established media companies for the Snapchat Discover platform, but that content traffic took a hit earlier this year with the site’s controversial redesign.

Banking too heavily on a YouTuber isn’t a guarantee for success, a lesson that Alphabet has painfully learned with Google’s YouTube push to go premium. YouTube Red — recently rebranded as YouTube Premium — hoped to get its freeloaders to pay up for its subscription-based service by casting popular YouTube personalities in studio-produced scripted and reality shows. It didn’t work. The same stars that had amassed tens of millions of YouTube subscribers weren’t enough to sway people over to the other side of the paywall.

A couple of those original YouTube Red stars would also go on to get into hot water for comments and actions in some of their videos, hurting YouTube’s credibility in tapping marketable stars. Instead of trying to bring more creators into the fold, YouTube alienated the community by doubling down on its biggest stars in February by dismissing smaller contributors from its monetization platform. The purge continues, as many new creators applying for monetization on YouTube have been waiting for months since registering for the perk. Even many of those cut loose in February — told that their readmission to the program would be automatically reviewed within a week or two of meeting the minimum requirements for monetization — continue to be left out in the cold. I should know. I’m on my fifth week.

Snap should still make this work. An important distinction between Snapchat Discover and YouTube Premium is that Snapchat’s platform for professionally produced content remains a free ad-supported offering. Folks that didn’t want to pay up for YouTube Red (and now YouTube Premium) will not have to worry about that particular tollbooth here. YouTube may have had the data on the stars it would go on to cast, but Snap is the one that has the right price in the eyes of its young penny-pinching viewers.

Alphabet (A shares) is not on our top “Buy” list, but these 10 stocks are
Investing geniuses David and Tom Gardner just released their best stocks to buy now — and it could pay to listen. Especially when you consider their average stock pick is up 353% vs. a mere 81% for the S&P 500.

They just shared what they think are the ten best stocks for investors to buy right now to members inside their service Motley Fool Stock Advisor… and Alphabet (A shares) wasn’t one of them! That’s right — they think these 10 stocks are even better buys.

By Rick Munarriz

Sourced from The Motley Fool

Sourced from Forbes

Snap has had a relatively difficult couple of weeks, as it faced a user backlash after it launched a redesigned version of its application, causing over a million users to sign an online petition asking the company to revert to the older version of the application. The company has also been contending with some high-profile celebrity user defections from its platform. Moreover, the recent controversy surrounding Facebook’s data leak also appears to have created some negative sentiment around social media stocks in general. However, despite the recent issues, we believe that there are multiple underlying trends that could help the company in the long-run.

We have created an interactive analysis outlining our expectations from Snap in 2018. You can modify the drivers (with blue dots) to arrive at your own price estimate for Snap.

Snap Could Actually Be a Beneficiary of Facebook’s Recent Troubles

Data firm App Annie has indicated that Snap’s download rates have remained quite strong despite the fact that the core user base was unhappy with the redesign. This could be due to the fact that the new app is easier to use for older users, allowing Snap to expand beyond its core demographic of 18 to 24-year-old users. Moreover, Snap could actually capitalize on Facebook’s recent troubles, to a certain extent as users leave Facebook’s flagship social network. It’s possible that Snap could be viewed in a more favorable light considering the ephemeral nature of its core interaction (Snaps) and its greater focus on one-to-one communication, versus Facebook’s more public post/newsfeed format. While Facebook has alternative platforms such as Instagram, which is still growing, the overhang surround the core product could impact its overall growth.

Snap’s Focus On Programmatic

Snap has also been taking significant strides in monetizing its platform via programmatic advertising. Although Snap’s ad prices continued to plummet over the fourth quarter (price per ad impression declined by 25%) with the company shifting from a direct sales model to an automated auction-based model, the company is seeing volumes ramp up, allowing revenues to expand. Programmatic sales will help Snap fill up the inventory being created by its growing audience and increasing ad loads.

Trefis

Digital Duopoly Grip Over U.S. Market May Be Decreasing

Facebook and Google’s share of the U.S. digital advertising market is expected to drop in 2018, marking the first decline in several years. According to eMarketer, the digital duopoly will together hold 56.8% of US digital ad spending in 2018, down from 58.5% in 2017. Snapchat, on the other hand, is expected to see its overall revenues jump by over 60% this year. The metric could grow at a faster pace, considering that advertisers could shift some ad dollars away from Facebook to other platforms.

What’s behind Trefis? See How It’s Powering New Collaboration and What-Ifs

For CFOs and Finance Teams | Product, R&D, and Marketing Teams

More Trefis Research

Trefis Team , Contributor

Sourced from Forbes