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By Esther Pomerantz

The idea of a product that is aesthetically pleasing being one that has a good user experience is a common misconception.

When you hear the term “UX Design”, you might conjure up mental images of well designed websites, apps or interfaces. You might picture their beautiful color palettes, engaging animations, or fresh layouts. While these aspects certainly can contribute to a great user experience, the idea of a product that is aesthetically pleasing being one that has a good user experience is a common misconception.

An interface that is well designed from a visual point of view will not necessarily be one that will provide a good user experience. In fact, often times a product will be designed a certain way in order for it to be visually appealing, yet this design will actively hinder the user’s experience.

Take the Apple Magic Mouse.

Just-complex-enough concept

While it certainly is designed well from a visual point of view, with its sleek, minimalistic design, it is not designed well from a user experience point of view. This is due to the fact that the re-chargeable mouse features a lighting port on its underside, making it a real challenge for the user to charge the mouse while using it. The lightening port was likely placed where it was in effort to compliment the design, yet this placement makes the experience of charging it frustrating.

Another example of this phenomenon is this air fryer.

Just-complex-enough concept

Although its modern look does look nice from an aesthetic point of view, if we take the user experience into account, it becomes evident that it is not designed well. Since the icons on the screen are not labeled, it can be difficult for the user to determine the actual functions of each option. While the icons were likely unlabeled to improve the look of the product, this lack of labeling can interfere with the experience of using it.

Yet another product that is not designed well from a user experience point of view is this cat mug.

Just-complex-enough concept

While the mug is certainly cute and creatively designed, its ears are positioned in a way that can poke the person drinking from it in the eyes, making it a user experience failure. Although the ears were added to the mug in order to make it look better, their positioning actually hinders the experience of drinking from it.

These examples illustrate that while a product may be designed well in that it is aesthetically pleasing, it can, in fact, be designed quite badly from a user experience perspective. Additionally, while a design decision may have been made in effort to make a product more visually appealing, this decision can ultimately render the product a user experience bust.

In essence, the purpose of UX design is to design products in a way that helps users be more successful at carrying out the things they are trying to accomplish. A product’s beautiful design will not be valued by its users if there is something getting in the way of them using it the way they want to. When designing products, we therefore want to ensure that the users are able to accomplish their goals in the optimal way, even if that way might not be the most aesthetically pleasing option.

By Esther Pomerantz

Sourced from UX MAGAZINE

By Kristin Sinko-Smith

About a year ago, I made the transition from marketing to UX. I studied psychology and marketing in school and launched into a marketing career after graduating. I enjoyed what I was doing, but I wasn’t sure it was the right career path for me. By lucky happenstance, I discovered user experience and immediately fell in love.

Although we use metrics and other bits of data in marketing to influence people, I often felt like I was playing a guessing game. Would this LinkedIn campaign perform well? Would this particular email resonate? I felt like my target audience was behind some sort of wall. I could occasionally glean something from past successes or recommended approaches, but I didn’t truly understand them. The idea of pursuing a career that was focused on the users and integrating their needs into a product was very intriguing.

But it was not an easy transition. From the time I discovered UX to finally landing my first role, it took about two and a half years. There were highs and lows, from completing different courses to almost giving up on the job search.

That’s right — I almost gave up. User experience can be a really tough field to break into. Which was especially disheartening because I kept hearing about how much the field was growing and the gap in talent to match that growth. After completing initial research on my own and completing a UX class with General Assembly, I eagerly scoured job boards to see what was available.

But I found two huge issues. The first was the quality of job postings. As I mentioned, and as you probably know, UX is a growing field. And while that means lots of opportunities, it also means companies may not totally understand what they are hiring for. The number of postings I saw that included everything from UI, to UX design, to UX research, to front-end development was terrifying. Sure, there are people that will have skills across the board, but it’s a very rare person who can do it all well.

Another issue was experience. A lot of companies just weren’t willing to take on a junior person. They wanted someone who could jump right in and hit the ground running.

I despaired for a bit, but then I changed my way of thinking and decided to take a slightly different route. At the time, I was working for a small non-profit. It was a great place to begin my career, but I started looking at marketing roles within larger companies that also had UX teams. I thought perhaps I could transition to UX once I proved myself.

So, I landed a job at a much larger company. Shortly after starting, however, my company was acquired and there were a lot of changes to manage. I felt myself pulling away from UX again in order to stay afloat. I lost my way for a bit.

After everything started to settle down (slightly), I felt myself drawn back towards it and I reached out to the UX team within my company. I was able to work on a mini research project, which invigorated me to pick my pursuit back up. I started attending local meetups again and also registered for the Nielsen Norman conference to attain a certification in UX Research.

At this point, I had been studying UX for over two years. There were times I felt like I might never make it and times where I had to solely focus on my marketing career. But even when I shoved it to the back of my mind, I never completely threw the idea away. As luck would have it, I met someone at the NNg conference who recommended me to her company’s hiring team. Her company was just starting to grow a user centered design team and they were more open to junior employees. They cared more about my desire to learn and passion for the field, instead of years of experience.

Everyone takes a different route or turn on their way to UX, but that doesn’t mean it won’t ever happen. Even if you lose the way for a bit, it’s possible to re-orient yourself and find the way there. Keep learning and meeting new people. There will be companies and job postings that aren’t right for you, but that doesn’t mean the job for you doesn’t exist. If or when you lose hope, keep walking.

By Kristin Sinko-Smith

Sourced from UX Collective

By Trista liu

5 practical requirements to make you a better UX/UI Designer. Not just about design tools or resources, they make you more qualified to your designer job requirements.

While I was starting this article, I contemplated the board, trying to find a more appropriate entry to begin — should I make a list of UI UX designer requirements. Such as, “which books about design you should read?” or “which design blogs you must follow”. Or I can simply focus on the details instead of form a border perspective to talking about. Since there are already plenty excellent essays discussing about UI UX Designer Requirements from a big picture, I would like to suggest some practical tips and principles which may make a UI UX designer more qualified.

Obviously, mastering an efficient prototyping tool is a must

I am not going to tell you which prototyping tools you should choose, whether Mockplus or Axure. But you need to find the most suitable one for you. Time and practice r will take until you find the faster, simpler and smarter one. Meanwhile, your good design competence and rich specialized knowledge are required and advanced during your search.

A serious note for you, trying every prototyping tools before you made your decision. Just give them all a shot then you won’t miss, then stick to your favorite one and master it. So the UI UX designer requirements here is to practice more prototyping tools even though you already has one, it may surprises you beyond your imaginations.

Designer’s Toolkit: The Best Mockup & Wireframing Design Tools & Apps for UI/UX Designers

Supposing you were a real user rather than just a UI / UX designer is a big help

By “supposing” i mean shifting your mind into a real user. This kind of role reversal may build a shortcut to improve your design. Every UI / UX designer should stick with the principle that design with knowing its intention. Product derives from demand, this golden rule still works. If possible, trying to build a lasting and friendly connection with your user. It is very considerate for there are might plenty questions they will encounter during the application period.

Moreover, your user would even appreciate it more if you have always been kind and skillful when communicate with them. And in turn, they will stick to your product and give you timely and valuable feedback. You are the winner finally. Do remember the Do’s and Don’ts of User-Centered Design. So the UI UX Designer requirements here is being nice to your user and being as one.

Changing a little bit of your way of learning may works like a charm

First, a question-what is the book you recently read? If your answer is a book about design or just a design magazine. I would like to offer a book list you might be interested.

And there they are:

Art as Therapy by Alain de Botton

The Creative Habit by Twyla Tharp

Interaction of Color by Josef Albers

The Good Creative by Paul Jarvis

Steal Like An Artist by Austin Kleon

Creativity, Inc. by Ed Catmull and Amy Wallace

Drawing Ideas by Mark Baskinger and William Bardel

Yes, they are more about arts and philosophies rather than teh design itself. My recommendation there does not mean you should just drop your design books such as Designing Design or Interaction Design. The fact is that design requires aesthetics, not only from the visual aspect but also from the connotation side. You just need to learn more. So the UI UX Designer requirements here is going to a library and buy some books. Then sit quietly and start reading.

Designer’s Books: The 10 Mind-blowing Best User Experience Books in 2017

Stop hanging out only with your designer friends will spark your inspiration

The term “confirmation bias” exists not only in psychology & cognitive science field. It actually is overwhelming in our daily life. We all tend to agree with people who agree with us. We prefer hang out with people share similar worldview. However, your view narrows as you limit your field. Meeting people with different perspectives draws a more completed and balanced picture.

Openness is an endless inspiration source which serves an important trait of a great designer. For example, when you design a food app, just get together with your best foodie friend. He or she will definitely provides you valuable advice which in result, will boost you work. So the UI UX Designer requirements here is hanging out with non-designers or with anyone who holds different beliefs, challenges you and brings new perspectives.

Learning from the best will make a difference

Human being is social animals, then just be as one. Do not against your nature to be a lone wolf, trying to do things “ in a pack ”. You must have been through this period, no matter you are a famous UI UX designer already or a new comer of this field, you must have learned from the best, and you are going to do with that. It is like climbing a mountain, you look at the peak and keep climbing, and finally you became the “ peak ” of some others. Learning from the best is a good a way helps you to absorb the wisdom and turn it into yours. So the UI UX Designer requirements here is to being modest and learning to learn.

I hope you enjoyed the read and even your light benefit from my article will courage me to keep writing. We all may found ourselves feeling insecure sometimes. However, i am not going to give up easily. I am not obligated to win , but i am obligated to keep trying. This requirement is for you and me both.

A note: The link of the books. Please check the following if you are interested:

Art as Therapy by Alain de Botton

The Creative Habit by Twyla Tharp

Interaction of Color by Josef Albers

The Good Creative by Paul Jarvis

Steal Like An Artist by Austin Kleon

Creativity, Inc. by Ed Catmull and Amy Wallace

Drawing Ideas by Mark Baskinger and William Bardel


Originally published at www.mockplus.com.

By Trista liu

Sourced from HACKERNOON

By Piotr Koczorowski.

Have you ever asked yourself what UX is all about? It’s about learning from mistakes. You can build a design around the idea of turning bad experiences into good ones.

We tend to follow the core principles of UX design, but sometimes they slip designers’ minds, and it leads to mistakes that are becoming an integral part of most projects. If UX were treated as linguistics, I would say they no longer are mistakes — they became UX errors.

To locate these errors, I reached out with the question ‘What one UX mistake on websites drives you crazy?’ to the following UX experts in the field: Paul Olyslager, Frank Gaine, Brad Frost, Stephen Hay, Andy Budd, Molly Wolfberg, and Heydon Pickering.

Here is the list of 8 worst practices in UX design.

Expecting the unexpected

Paul OlyslagerPaul Olyslager

What one UX mistake on websites drives you crazy?

The unexpected. Performing an action (e.g. clicking a button) that does not result in a way I have thought it would.

Paul Olyslager, UX Manager at Nu3 shared with us one of the core reasons for all bad user experiences — the unexpected. Have you ever been irritated with something that works opposite to your expectations? Many websites have this problem, when their users don’t know exactly what to do.

The creator of a hilarious website Webpages That Suck, Vincent Flanders, addressed this issue and coined in 1998 the term mystery meat navigation, which means designing webpage elements in such a way that they do not communicate their purpose — just like overprocessed food.

Life shows it still happens. One of UsabilityTools’ clients was a mystery meat butcher in navigation. Their front page featured an area, which had elements posing as call to action buttons asking people to Register Now. Through a click tracking study, they saw that people clicked on them too often, while the buttons didn’t do anything.

24% of these clicks did NOTHING.24% of these clicks did NOTHING.

That made people quit the site, since they assumed it is broken. After changing the buttons into clickable ones, their conversion rate went up by 122%. A small usability fix, but influential.

Luke Wroblewski, an expert in mobile environments, mentions another abomination of unexpected design: The meat tornado.

Hamburgers and kebabs in mobile are the Jessie and James of UX design — prevalent and annoying. Luis Abreu describes how distasteful hamburger menus are. They were supposed to be the fast food of navigation. However, they became harmful to our designs, as users are ignoring them and therefore do not discover all options.

Be clear. Make sure that every item in your project has a purpose, and that it communicates its purpose immediately.

You spin me round

Frank GaineFrank Gaine

What one UX mistake on websites drives you crazy?

Those ‘Top 20′ websites, where you have to click a Next button and refresh the page to see each item in the list. Grrrr. They should just do a big long list on the one page.

Are you dizzy when you browse the web? I sure am. The growing abundance of clickbaiting pagination makes many nauseous.

They exist to get more clicks and the page views. A terribly cheap way of exploiting your users. A dark pattern in web design. But it’s not the only one.

Similar Read:  Decoding Recruitment Industry Outlook and Where Technology Fits into the Picture

Brad Frost speaks of the bastard child of the merry-go-round family — carousels. They are supposed to bring “fun” to the user. However, they are badly executed, causing confusion and misinformation. Because of that, people tend to skip them.

The website Should I Use a Carousel? provides you with the best answer whether you should use it.The website Should I Use a Carousel? provides you with the best answer whether you should use it.

If you need stats telling you why carousels are bad for your website, According to Harrison Jones from Search Engine Land, sliders are bad for both usability and SEO.

Remove image sliders, carousels, and clickbaiting pagination. Be clear and honest, as no one wants to struggle with the dark side of web design.

Immobile pages

Stephen HayStephen Hay

What one UX mistake on websites drives you crazy?

When I follow a link to your site on my phone, and I can only get to the content if I ‘download the app’. I’m not going to download the app.

Many a time upon entering a webpage was I greeted with a lovely message on my phone that I need to download a dedicated app for that.

Stephen Hay from Zero Interface tells us exactly what happens in that situation: nothing. People quit the page and forget it ever existed.

Thank you, Pintrest, for providing me with choice. It’s rare Thank you, Pintrest, for providing me with choice. It’s rare

There is not much to tell about this issue — any honest person should realise that. Acting with integrity towards your users is a must. Forcing them to download applications so they can browse your website is a shameful way of extorting statistics. And the claims that some websites aren’t optimized for mobile browsers… stop right here. Don’t.

theartofbadperformance

Brad FrostBrad Frost

What one UX mistake on websites drives you crazy?

Performance is perhaps the most crucial aspects of a user experience, but unfortunately it’s largely ignored.

And it’s largely ignored because it’s invisible. Teams spend a lot of time polishing the aesthetic experience and enjoy diving into the latest development tools, but ultimately neglect how fast the experience loads and performs. It’s up to us to prioritize performance in our projects in order to better serve our users.

Bad performance ain’t gonna receive no applause, says Brad Frost. It all narrows down to how fast we can operate the website. High page loading times yield devastating results. KISSMetrics even created a great infographic showing you stats, which prove that a slow website equals death.

Jakob Nielsen speaks how responsiveness is a basic user interface rule that needs to be incorporated into every project you make. Do not forsake performance for the sake of aesthetics. Slow loading times and heavy websites are the first detrimental factors that people notice. Some long after the days of Flash websites, which showcased creativity under the principle “I can, so I will,” but it’s a pitfall.

Be creative and usable.

Everybody hates reading

Frank GaineFrank Gaine

What one UX mistake on websites drives you crazy?

I hate huge amounts of text without subheadings to summarize and divide up the text!

Since we rely heavily on the Internet nowadays, reading is an essential activity. Because of that, rules and guidelines were created in order to make that task as pleasurable as possible — especially since people scan instead of reading.

Similar Read:  The Challenges We Rarely Talk About When Building Startups

Some do employ them properly, but some forget that reading content should be optimized.

UXBooth tells you that most designers put visuals before the content itself, claiming it is destroying the value of the text. Later on, however, they advocate how both design and content can be optimized — the right way to go. By optimizing typography, text division, order, and many more you can deliver the most pleasant experience to your readers.

Content serves the web right now, so it is crucial to make it easy to digest.

If you want to go in-depth with optimizing your text, have a look at this amazing piece from Smashing Magazine telling you how to craft a perfect paragraph. We have been taught in our classes that paragraphs are the building blocks of every text, so let’s make sure that their quality is awesome, or else the whole thing shall crumble.

UX Movement shows how center alignment makes orphans and children cry, and they also advocate that you should get rid of orphans entirely (you know, those dangling pieces in the text, not realchildren).

Give people a nice read.

Your forms are out of form

Andy Budd

What one UX mistake on websites drives you crazy?

As a user I get really frustrated when overly enthusiastic form validation tells me a field is wrong when I know it’s right. This usually happens when I try to add an international prefix to a phone number, let’s say, but I’ve also had buggy validation tell me that my date of birth was wrong, which is especially annoying.

A related frustration is when the page refreshes and some of the information you previously entered has been removed and it’s not clear what’s actually causing the error in the first place.

I have no idea why so many websites neglect web forms and leave them completely not optimized when their business heavily relies on them. You work in eCommerce? Imagine having bad order and delivery forms — your conversion rates are going to hit the ground so hard your business will lose its balance.

Websites tend to lie to you that you need to undergo a “quick” registration process that will take only a minute, and 15 minutes later you still are trying to enter the right CAPTCHA at the end. Don’t forget about re-entering your password every time, because it resets for security purposes.

Soo, hunter2 is out of question?Soo, hunter2 is out of question?

Smashing Magazine comes to help with an extensive guide to optimizing your web forms. Once you focus on three basic aspects of web forms (Relationship, Conversation, Appearance), you can fully understand the core principles of successful form design.

There is one thing — check out this website focused on showcasing terrible forms on the Internet, BadForms. What I found curious is the fact that the category “Good Forms” is actually empty. Dear Internet, start optimizing your forms, thanks — Everyone.

If you are desperate to find out whether your forms are good, UsabilityTools offers comprehensive web form analytics.

Sign in? Sign OUT.

Molly Wolfberg from UX SistersMolly Wolfberg from UX Sisters

What one UX mistake on websites drives you crazy?

When I have to go through too many clicks to sign in! there’s one banking site I use often, and I have to click THREE TIMES to even get to my login page. It’s awful! If you’re making people sign in to use your product, make it easily accessible!

Registering is a bane of many users. Not only registering should be quick and easy — signing in when returning to the service should be a breeze as well.

Similar Read:  Is Neuromarketing the Next Phase of Advertising?

Do I hear faint “But it follows the 3-clicks principle…” in the background? No. The 3-clicks rule is an obsolete relic that only illogically shuts down any design-related debates. UX Booth orders you to stop counting clicks, as the amount of pages you need to go through is not the issue — the amount of effort required for each of them is.

Of course, the above is related to the browsing experience in general, but both the signing in and the general browsing face the same issue — being too strenuous for users. There are two solutions:

  • If signing in takes too much effort because of the clicks you need to make, simplify it.
  • If reaching information on your website can be done with two clicks, but requires tons of searching because of the abundance of tabs in the navigation menu, simplify it.

Generally, simplify it.

That does sound like a good principle, right? Let’s see the final point then:

Simplify

Heydon Pickering from Smashing MagazineHeydon Pickering from Smashing Magazine

What one UX mistake on websites drives you crazy?

Complexity is the most prolific enemy of good user experiences, blighting all kinds of users. Complexity is also one of the hardest things to fix after the fact.

The only way to “fix” complexity is to axe features, so being the anti-complexity tzar means telling people their work has to be destroyed. Not an easy job. Good planning and the willingness to say “no” in the early stages of a product’s life are the best way to reduce complexity.

Complexity is THE issue of all UX projects, and is one of the most common mistakes. Many designers don’t see that their project is overloaded with features, even though they are core elements. Being critical towards your own work is difficult, as removing one part causes others to crumble, and this is the scenario we need to change.

The philosophy of all modern projects gravitates towards this one rule — simplicity. UXMag speaks how hard it is to be simple. If you want to make it, try following 10 principles UXMag proposes. They advocate being focused, as that will lead you to a clear product. Smashing Magazine highlights many examples of changing projects by employing the rule of simplicity. The results are often immediately pleasant to the eye, proving that the results are there.

Remember — complexity is dirty. Clean it all up and make your projects simple.

Just one thing

Thanks to reaching out to UX experts, we could gather what actually bugs people on everyday basis. Some of abovementioned points appear to be painstakingly obvious — the question is why they still appear? The answer might be the fact that they became too integrated with most of the designs, and that forced us to get accustomed.

That is a terrible mistake.

Never get used to bad experiences. Do your best to deliver and demand the most pleasant UX possible. Do it for both yourself and for others.

PS. I actually have a mistake number 9 — using colors and contrasts wrong. I even conducted a study and wrote an article about it, check it out if you want to learn more — Color vs Contrast: Which Impacts People The Most?

Disclaimer: This is a curated post. The statements, opinions and data contained in these publications are solely those of the individual authors and contributors and not of iamwire and the editor(s). This article was initially published here.

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Sourced from iamwire