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Customers want to use VR to design rooms, customise products and shop with friends from across the world. Retailers – get ready for v-commerce, because others are already offering it.

By MediaStreet Staff Writers

Virtual reality shopping is on the way — and now new data shows how consumers want to use it.

Early tech adopter consumers are eager to use virtual reality technology to:

-Design rooms by visualising furniture and accessories assembled together in virtual “rooms”

-“Trying on” and customising products like jeans and eyeglass frames

-Taking virtual shopping “trips” with friends from across the country or around the world.

Many people said that they would like to use virtual rooms to see how items purchased online would look in their own rooms.

Those are among the key findings of a survey of 1,000 early-adopter consumers by global management consulting firm L.E.K. Consulting. The results show that “v-commerce” – a blend of e-commerce and brick-and-mortar shopping – is nearly here.

Savvy retailers will respond by investing in virtual reality technologies and starting to plan v-commerce strategies. Some, like Alibaba, The Gap, and Sephora have already started down this route.

“V-commerce brings the potential for entirely new shopping experiences and new kinds of added value,” says Dan McKone, Managing Director at L.E.K. “But there are risks for retailers – the initial investment is significant, and there are high costs for getting it wrong. Retailers need to do what they’ve always done – look to their consumers to point the way.”

Retailers are ramping up investment in two kinds of v-commerce technology. Firstly, there is “virtual reality” (VR), where consumers use headsets to enter a completely digital world. Secondly, there is the more-accessible “augmented reality” (AR), where the customer uses their camera-equipped smartphones to get information (such as prices and colour selections) overlaid on a picture of the physical showroom or shopping space.

“For retailers, the appeal is obvious,” says L.E.K. Managing Director Rob Haslehurst. “These technologies are a new way for retailers to do what customers want them to – create compelling shopping experiences and have rich communications with them.”

The L.E.K. survey of 1,000 consumers who had already experienced VR and AR technology was conducted in in the spring of 2017. Among the findings that help point the way for retailers:

  • Eighty percent want to use AR or VR to design a room or physical space by browsing virtual or physical showrooms, getting information about furniture and décor, and “seeing” what it looks like. Retailer Wayfair uses VR showrooms where customers can see a room come together as they fill their basket with products. Lowe’s Holoroom lets customers design a virtual room and then tour the space. Alibaba’s “Buy+” VR app allows consumers to browse and buy from the aisles of a virtual store, no matter where they are in physical space.
  • Seventy percent want to use v-commerce to try on clothes and accessories and to customise them. Consumers can start with an image of themselves on their smartphones, then search for the perfect shade of makeup or an eyeglass frame that perfectly suits them. The Gap and Sephora are already offering these AR applications.
  • Seventy percent are strongly interested in virtual shopping, where consumers use VR headsets to shop in a virtual store with a friend who isn’t physically present, or with an AI “virtual shopper” similar to Alexa or Siri.

V-commerce offers retailers considerable benefits. L.E.K. Managing Director Maria Steingoltz says “It can create new, special experiences that would otherwise not be possible, and that leads to greater consumer engagement. It enables retailers to unify physical and digital channels – brick-and-mortar retailers can bring digital capabilities into the store experience, and online-only retailers can create virtual ‘stores.’ And the rich experience can generate more sales — a customer can ‘see’ a sofa in his or her own living room, and then be shown the cushions, lamps and side tables that go with it.”

Retailers that want to take advantage of the v-commerce opportunity should:

  • Act immediately to make AR and VR a part of their digital strategy. “They’re not far out on the horizon – the time to think about them is now,” says Haslehurst.
  • Establish a compelling value proposition and define the business model. “Make sure customers understand from the first encounter how the technology solves their pain,” says Steingoltz. “And make sure to define the resources, concrete goals, and metrics for the project.”
  • Consider making alliances with technology leaders. “Retailers don’t need to be technology experts,” says Haslehurst. “Look for alliances that provide access to world-class technology and give technology makers a good story to tell.

“The future of v-commerce is still developing — but it’s time for retailers to start investing in it and creating consumer experiences that fill baskets and the revenue pipeline,” Steingoltz says.

 

Sourced from Medium.com

Do you know that engaging with consumers on an emotional level and giving them a real time experience of the product or service on sale has become a cup of tea????

If you own a business organization and wish to market the brand name, keeping behind the other competitors, you better incorporate the Augmented and virtual reality concept in your promotional strategies.

What do you understand by Augmented and Virtual Reality??

In the words of David Tiltman, Warc’s Head of Content, VR and AR are not new technologies but 2016 saw them really emerge as marketing platforms. A lot of money is now going towards VR in particular as brands seek fresh ways to engage consumers. As the advertising marketplace becomes more cluttered and many people opt out of receiving marketing messages, brand experiences that can cut through are increasingly valuable.”

Six benefits of AR & VR concept in marketing:

> Quality improvement in content and noticeable technology for increased consumer interaction and retention

You can create outstanding content and engage your consumers on a personal level, something which was never possible earlier on. This will get you an edge in relation to the competitors.

The interactive and well designed content will get your viewers hooked to your application. Informative and creative design will retain your customers as well.

Moreover, you still have chance to harness the benefits of this new concept to surprise your consumers with something that your competitors still lack.

> Augmented reality useful for viral marketing and create brand awareness via social shares

The ‘word of mouth’ is the very old method of marketing and brand promotion. Interesting and vivid graphical content will not only draw customers and retain them for a longer duration but will also promote your application through ‘word-of-mouth’ and social media sharing.

If you succeed in creating a lasting impression on your initial viewers, then there is a guarantee that the initial viewers will pull in more new viewers by spreading the message through their valuable feedback and social media sharing. The brand awareness of your application is thus established.

> Enables users to truly connect with the published content

The, otherwise, motionless content of the advertisement becomes live boosted with more information, creating a more personalised impact on the consumers who end up purchasing your application thereby serving your purpose.

> Reduce language barriers

Nowadays we substitute the lack of face-to-face interaction on the internet with many options (videos, photos, memes, gifs, texts) to create this wish-you-were–here effect. The main purpose of advertisement is to pull in potential customers and retain the existing ones by providing them with ample information and directions about the product. However, language stands to be barrier at times. But this barrier can be easily omitted with proper application of AR and VR technology into your promotional strategies, establishing connections with engrossing graphical representations that is self explanatory as well. Therefore, augmented and virtual reality may remove this last frontier of missing the physical contact with other person. Eg: Theatre in Paris together with Atos and the French start-up Opt invent created the augmented reality solution where theatre-goers were able to see subtitles simultaneously with the theater show. This intersection of cultural events and technology is expected to spill over to other industries as well making them accessible to those who do not speak the language.

> Influences customer buying behavior

The ultimate purpose of any successful business operation is to sell off your product to the satisfying customers and influence them to turn back again and again to your product. Once potential users have been wowed by the immersive and interactive experience of VR and AR, their expectations from brands will increase. Brands that make use of such technologies creatively will set a new standard of surprise and appear in eyes of their consumers as the first choice.

> Detailed analytic generated for understanding user behavior

In Plato’s words, ‘‘Human behavior flows from three main sources: desire, emotion, and knowledge.’’ When these three ingredients get mixed up successfully in marketing, the winning combination is created. Both augmented and virtual reality solutions make use of analytic of the web and social media to understand the consumer buying behavior which is crucial to establish your brand name and earn profit to the maximum.

Summing Up:

According to Digi-Capital fundamental, “Augmented/Virtual Reality Report Q2 2015”, the AR/VR market is going to expand up to $150 billion by 2020. Moreover, the augmented reality has got the lion’s share of the market in $120 billion (VR gets only $30 billion, though)”.

So if you have an application developed in your kitty and wish to earn maximum ROI on it and establishing a strong name for your brand, then AR and VR concept is the perfect option for you to harness.

Sourced from Medium.com

Sourced from Medium.com

Do you often hear the two terms- AR & VR in alteration?? Do they confuse you??

Augmented and Virtual Reality concepts have many utilizing features that can prove beneficial to different operations if successfully incorporated into their framework.

Both AR and VR have the remarkable ability to change the very perception of the world around us. But they differ in the perception of our presence.

What do you understand by AR and VR concepts???

Virtual Reality/VR:

Marxent defines VR as the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds.

Augmented Reality/AR:

Wikipedia gives the definition for AR as a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.

AR vs VR- The key points of difference:

The key points in which the two above mentioned concepts differ has been jotted down here that will clear the confusion to an extent.

Let us cite an example given in AR vs VR example

‘Virtual Reality enables you to swim with the sharks. You can catch a shark pop out of your business card with Augmented Reality.’

  • Purpose:

AR concept enhances user experience by adding virtual components such as digital images, graphics, or sensations etc providing a new layer of interaction with the real world.

VR creates a computer generated reality.

  • Delivery Method:

AR concept finds its’ application more in mobile devices such as laptops, smart phones and tablets to change the process of interaction between the real and virtual world.

VR is delivered to the user through a head-mounted, or hand-held controller. This equipment connects people to the virtual reality, and allows them to control and navigate their actions in an environment meant to simulate the real world.

Let us peek into their useful features that can prove beneficial on application:

There is much talk about these two concepts in the recent times. Both have their individual set of advantages and disadvantages. If the concepts can be economically incorporated in different fields, they definitely can come out with sparkling results.

Benefits of Augmented and Virtual Reality in Business:

AR

  1. AR embedded apps and devices can be used to provide high tech training to the employees to increase productivity.
  2. Entrepreneurs can give a vivid and visual interpretation of their products and services to the clients.
  3. Companies can display relevant data of their products in real time to the interested parties.

VR

  1. 3D vision pf the products to improve customer satisfaction and loyalty thereby increasing the company’s profit.
  2. Useful for branding and aggressive marketing for e-commerce companies.
  3. Companies can promote their product or service by a proper blend of photography and technology
  4. Manufacturers can showcase their goods in virtual showrooms without any use of physical space.

Benefits of Augmented and Virtual Reality in Real Estate:

  • Great Visual Engagement-

AR app can showcase your projects to end buyers in 3D.

VR app allows buyers to walk through the site without being physically present there.

  • Mobility-

You can easily reach out to your potential customer to showcase your project the very instant you get a query on your website or app, by going live on their smart phone or any suitable VR device.

  • Extended Reach-
  • Cost Saving-

You can reach more customers, cutting down the traveling and other related costs incurred in drawing more consumers to your business.

Improved Brand Loyalty-

  • Improved Brand Loyalty-

Benefits of Augmented and Virtual Reality in Education:

Do you know Egyptian Temple can be recreated in 3D making it possible to take a stroll around it as a true surround environment without leaving the classroom?

This is one of the few possibility that the modern technology has to offer to the world of education.

In Media Studio has implemented the method of immersive learning in its various educational projects. Students can immerse themselves in a seabed environment to learn marine biology and works with a tablet in which the teacher activates scenarios that students can see through virtual reality glasses. There are no books and all the content is exposed otherwise.

The various tools involved:

  1. Oculus Rift
  2. Tablet 60 Pulgadas
  3. Tele Transport Booth
  4. 3D objects and motion capture
  5. Virtual Learning Environment- AULA Virtual

Summing Up:

This article has given a brief insight in to the multiple applications of AR and VR concept in different fields. To get a real time experience in every aspect of your life, these two concepts can work wonders.

Sourced from Medium.com